Long multiplication turned into a game with roles, where children take on parts and trade quantities as a bank would. The roles are what make it work: a child who is the banker has a reason to check another child's arithmetic, and being checked by a peer lands differently from being checked by an adult. Includes number cards, role designator cards and a box built for the game. Best with a small group rather than alone. Wood with cardstock, for ages 6 to 12.
“The hands are the instruments of man's intelligence.”
The Bank Game emerges from Montessori's recognition that children aged 6-12 need concrete experiences to understand abstract mathematical relationships. The color-coded number cards, green units, blue tens, red hundreds, and green thousands, create a visual and tactile system that makes place value tangible.
Each card in the Bank Game represents a specific quantity, allowing children to physically exchange ten unit cards for one ten card, experiencing the decimal system through their hands. The Bank Game's design reflects children's developmental need to move from concrete manipulation toward abstraction. By physically handling cards representing different place values, children internalize how our number system operates before encountering traditional algorithms. The Bank Game transforms addition, subtraction, multiplication, and division from abstract procedures into concrete exchanges, meeting the elementary child's need to understand the 'why' behind mathematical operations.


Follow the Montessori method of presentation for optimal child development.
Arrange the Bank Game cards by place value in separate containers or compartments. Set up a work mat with clearly defined spaces for units (right), tens, hundreds, and thousands (left). Ensure cards are sorted with smallest denominations easily accessible.
Begin with a simple addition problem like 2,345 + 1,234. Have the child lay out both numbers using the appropriate colored cards.
Combine like place values by gathering all unit cards together, all ten cards together, and so on.
Exchange when necessary, trade 10 unit cards for 1 ten card, 10 tens for 1 hundred.
Arrange the final answer from left to right, reading the complete sum.

Heritage
Since 1929

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AMI
Endorsed

Color-coded cards provide visual and tactile representation of the decimal system, making abstract concepts concrete and manipulable.
Supports addition, subtraction, multiplication, and division with large numbers through hands-on manipulation.
Present addition first, ensuring mastery before introducing subtraction, the physical exchange process needs to be automatic
Everything you need to know about this material.
Contact Our ExpertsThe Bank Game teaches place value, the decimal system, addition, subtraction, multiplication, and division with multi-digit numbers. It helps children understand exchanging between units, tens, hundreds, and thousands while building a concrete foundation for abstract mathematical operations.
While both teach the decimal system, the Bank Game uses color-coded number cards instead of physical beads, allowing for work with larger numbers and more complex operations. It serves as a bridge between the concrete Golden Beads and abstract written mathematics.
The Bank Game is typically introduced around age 6-7, after children have mastered the Golden Bead Material and understand basic place value concepts. Children continue using it through ages 10-12 for increasingly complex operations.
A complete Bank Game set includes color-coded number cards (green units, blue tens, red hundreds, green thousands), small number cards for individual work, and often a wooden box or tray for organization. Some sets include operation cards and answer tiles.
Yes, the Bank Game is excellent for collaborative learning. Children can work in groups of 2-4, with roles like banker, customer, and recorder. This social aspect reinforces mathematical concepts while developing communication and teamwork skills.
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